Drag, Drop & Connect to create Audio Engine Graphs and export the results to Swift 5. Phonique allows you to add and configure audio in a GUI environment. Watch videos on YouTube: https://www.youtube.com/watch?v=P0EbfY8voiI&list=UUCPtZMEo5VOXLYuy6CrqbJg Components included: 3D Environment - Allows the user to put a sound in a 3d space. Delay - Plays a sound with a delay. Distortion - Distorts a sound...like playing through a broken speaker. EQ Filter - Classic filters, Low pass/High pass. File Player - Plays an MP3/M4A. Listener - A custom event that checks if a parameter is set. Microphone - A microphone. Mixer - Mixes multiple signals into one output. Output - The Default speaker. Parameter LFO - A Low frequency Oscillator for parameters. Pitch Shift - Changes the pitch of a sound. Recorder - Records the output to a file. Reverb - Echoes, like your in a large cathedral Trigger - Create a button to change parameters. Visualizer - Show the audio signal as a graph WaveForm - Generates a sine wave/triangle/square/sawtooth wave. Projects can be saved and shared.